/* **********************************************************
 * Copyright 2010 Dimitar Vangelovski
 *
 * This file is part of the Gens3 3D Engine.
 * 
 * The Gens3 3D Engine is free software; you can redistribute it and/or
 * modify it under the terms of version 2 of the GNU General Public
 * License as published by the Free Software Foundation.
 * 
 * The Gens3 3D Engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with the Gens3 3D Engine; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
 * 02110-1301, USA
 * **********************************************************/


#include "common.h"
#include "MeshFaceNormal.h"

CMeshFaceNormal::CMeshFaceNormal()
{
	x = 0;
	y = 0;
	z = 0;
	n = 0;
	m_VertNormal[0] = CMeshVertexNormal();
	m_VertNormal[1] = CMeshVertexNormal();
	m_VertNormal[2] = CMeshVertexNormal();
}

CMeshFaceNormal::CMeshFaceNormal(const CMeshFaceNormal &other)
{
	x = other.GetX();
	y = other.GetY();
	z = other.GetZ();
	n = other.GetVertIndex();
	m_VertNormal[0] = other.GetVertNormal(0);
	m_VertNormal[1] = other.GetVertNormal(1);
	m_VertNormal[2] = other.GetVertNormal(2);
}

CMeshFaceNormal::CMeshFaceNormal(int n2, float x2, float y2, float z2, CMeshVertexNormal v0, CMeshVertexNormal v1, CMeshVertexNormal v2)
{
	x = x2;
	y = y2;
	z = z2;
	n = n2;
	m_VertNormal[0] = v0;
	m_VertNormal[1] = v1;
	m_VertNormal[2] = v2;
}

CMeshFaceNormal::~CMeshFaceNormal()
{
}
